
I’m a Positive, Passionate and Creative person who’s always trying to find fun and joy in the smallest of things.
Mission
Sneaking Fun Experiences Into Games.
I aim to Create Games that Click into the Players Minds and Fill them with Happiness.
Status
Working on something secret.


A Tactical Stealth Game in the Green Shades of Night Vision. Self Published on Steam.

A Vehicular Combat Rogue Like I worked on during my end of education Internship.

A Drifting Game made in 3 days during Global Game Jam in Jörn in a 2 person team.

A Pirate Ship Combat Game made during a week long game jam in a 2 person team.

An Environmental Puzzle Game made during 4 weeks in a 7 person group project.

A Reckless Bus Driving Simulator made during 2 weeks in an 8 person group project.

About Me
Hi, I’m a UX game designer with a love for cats, tabletop RPG’s, and highly stylized movies. I try to find joy in every part of my day. When I bite into a piece of bread I say out loud “That’s some good bread” and when I drink a glass of water I say “That water is crisp” also out loud. I’m an open person and I’m always excited to meet new people.
I think that seeing someone enjoy playing a game that I helped to create is one of if not the best feeling in the world.
A Devoted Tabletop Roleplayer & Game Master
I love immersing myself in stories together with others and crafting experiences others can enjoy.
I am currently writing my own TTRPG system for stealth themed adventures.
Surprisingly Good at Teaching
Over the course of a year I have taught my good friend at FutureGames basic understanding of Polish.
My Background
I am originally from Poland. For as long as I remember I needed an outlet for my creativity. I made up games, crafted sessions for tabletop roleplaying games, and discovered my passion for game design. In 2022 I moved to the north of Sweden to study game design at FutureGames Boden and soon after decided to focus on UX Design.


I Specialize In
UX Design
The area of design I excel at the most and the one I find the most passion in is making sure that the game properly conveys the experience it should.
I love UX design because it’s the thing that transforms gameplay mechanics and game rules into concepts every single person can grasp and immerse themselves into. It’s the thing that shapes the player’s perception of the game.
I make sure my life is as UXed as the games I create. When I cook I plan out where to put every ingredient and utensil so that it’s easy to reach and doesn’t clutter the space. I love taking long walks in the middle of nowhere where I can play music from a speaker because I don’t like the feeling of earphones in my ears. I often travel to the south of Sweden and I always choose the 12 hour train ride instead of a plane because that train ride is always so peaceful, relaxing, and interesting that it’s worth the 12 hours.
UI Design
I have experience in designing and implementing UI elements from working on it during multiple projects.
I find it fun to design the layout and priority of Information on the game HUD and navigation of menus and options in an intuitive way.
Technical Design
I have technical knowledge that includes programming using UE5 blueprints, Playdate SDK lua, unity C# as well as using Figma to create 2d art and finally the and ability to quickly learn new tools.
Gameplay Design
I enjoy crafting the overall gameplay experience of a game and researching ways to enhance the game experience with gameplay elements.


My Experience

self publishing
Game Developer
Jan 2024 – ( Ongoing )
I’ve released a video game “Going Dark” on Steam and I’m working on future projects.

Silent Factory
Game Design Intern on Red Metal
Jan 2024 – Aug 2024 ( 8 Months )
I’ve released a video game “Going Dark” on Steam and I’m working on future projects.

Game Projects
Game Developer and Designer
During my time at FutureGames I worked on 4 group game projects in teams of 8-15 people and development times of 2 to 7 weeks. My roles Included: product owner, project manager, game designer, UX/UI designer, quality assurance, UI artist, and programmer.

Post Human Architecture Projects
Game Designer on Cards Against The Apocalypse
Feb 2023 – Jun 2023
An EU funded project where each of two teams of 3 were tasked with designing a print and play card game to teach people more about post human architecture.

Grand Nordic Jamathon Charity Jam
Organizer and Participant
Dec 2022, Dec 2023
Two times in a row I helped to organize a charity event that earned over 30 000 swedish krona for the Musikhjälpen charity event.

Väderlekarna
Game Designer on Harvest Time!
Oct 2022 (1 Week)
A school assignment turned into a boxed and sold card game 3 months into the education.



My Education

FutureGames
Game Design Student
Sep 2022 – Aug 2024 ( 2 Years )
During my time at FutureGames worked on 4 group game project s, participated in 12 courses, had industry experts as my mentors, and was part of organizing the student union.

Home Education
Game Designer on Harvest Time!
Sep 2015 – Jun 2022 ( 12 Years )
I’ve spent 6 years in a home education. Thanks to that very early in my life I had to learn to be flexible, self disciplined, and an independent and motivated learner.
