Mission

Sneaking fun experiences into Games.

I aim to create games that click into the players minds and fill them with happiness.

Status

Open to work.

A Tactical Stealth Game in the Green Shades of Night Vision. Self Published on Steam.

A Vehicular Combat Rogue Like I worked on during my end of education Internship.

A Drifting Game made in 3 days during Global Game Jam in Jörn in a 2 person team.

A Pirate Ship Combat Game made during a week long game jam in a 2 person team.

An Environmental Puzzle Game made during 4 weeks in a 7 person group project.

A Reckless Bus Driving Simulator made during 2 weeks in an 8 person group project.

About Me


Hi, I’m a UX and Game designer with a love for cats, tabletop RPG’s, and highly stylized movies. I try to find joy in every part of my day. When I bite into a piece of bread I say out loud “That’s some good bread” and when I drink a glass of water I say “That water is crisp” also out loud. I’m an open person and I’m always excited to meet new people.

I think that seeing someone enjoy playing a game that I helped to create is one of if not the best feeling in the world.

A Devoted Tabletop Roleplayer & Game Master

I love immersing myself in stories together with others and crafting experiences others can enjoy.

I am currently writing my own TTRPG system on the side with a friend.

Surprisingly Good at Teaching

Over the course of a year I have taught my good friend at FutureGames basic understanding of Polish.

very whimsical

I am a very outwardly silly and positive person, I like spending time with others, and others like spending their time with me. The best way to visualize other people’s perception of me is to look at multiple artworks made by them featuring me. Because every drawing (and that one gif) on this website featuring me was made by them.

I Specialize In


UX Design

The area of design I excel at the most and the one I find the most passion in is making sure that the game properly conveys the experience it should.

I love UX design because it’s the thing that transforms gameplay mechanics and game rules into concepts every single person can grasp and immerse themselves into. It’s the thing that shapes the player’s perception of the game.

I make sure my life is as UXed as the games I create. When I cook I plan out where to put every ingredient and utensil so that it’s easy to reach and doesn’t clutter the space. I love taking long walks in the middle of nowhere where I can play music from a speaker because I don’t like the feeling of earphones in my ears. I often travel to the south of Sweden and I always choose the 12 hour train ride instead of a plane because that train ride is always so peaceful, relaxing, and interesting that it’s worth the 12 hours.

UI Design

I have experience in designing and implementing UI elements from working on it during multiple projects.

I find it fun to design the layout and priority of Information on the game HUD and navigation of menus and options in an intuitive way.

Technical Design

I have technical knowledge that includes programming using UE5 blueprints, Playdate SDK lua, unity C# as well as using Figma to create 2d art and finally the and ability to quickly learn new tools.

Gameplay Design

I enjoy crafting the overall gameplay experience of a game and researching ways to enhance the game experience with gameplay elements.

My Experience


self publishing

Game Developer

Jan 2024 – ( Ongoing )

Silent Factory

Game Design Intern on Red Metal

Jan 2024 – Aug 2024 ( 8 Months )

Game Projects

Game Developer and Designer

Post Human Architecture Projects

Game Designer on Cards Against The Apocalypse

Feb 2023 – Jun 2023

Grand Nordic Jamathon Charity Jam

Organizer and Participant

Dec 2022, Dec 2023

Väderlekarna

Game Designer on Harvest Time!

Oct 2022 (1 Week)

My Education


FutureGames

Game Design Student

Sep 2022 – Aug 2024 ( 2 Years )

Home Education

Game Designer on Harvest Time!

Sep 2015 – Jun 2022 ( 12 Years )