Red Metal

Driving Rogue Like and my first job in the games industry.

Team:

8 People

Duration:

8 Months

Engine:

UE5

I joined Silent Factory in January 2024 as a Game Designer to work on Red Metal for my 8 month internship.

My roles

  • Game Designer
  • UX/UI Designer
  • Programmer
  • 2D Artist

My responsibilities include taking part in overall design of the game and more precisely UX Design, Implementation of Features in Engine, and 2D Art.

Favorite Contribution

When working on this project a major portion of my work focused on designing and implementing controller support features such as menu navigation and input layout.

My favourite part was implementing a driving system that relies only on the joystick leaving triggers free for primary and secondary attack. It was quickly apparent that just taking raw input from a joystick doesn’t provide a good driving experience. That’s why I implemented a system where the speed is decided by how much the player tilts the joystick and the steering strength is calculated by how far away from facing forward the joystick is. In practice the player still uses the joystick like they would expect but the vehicle is much more responsive.

Wireframe Work Examples

Wireframe

Implementation