Project Hood

This was a very experimental passion project during my time at FutureGames.

Team:

9 People

Duration:

6 Months

Engine:

Unity

It was never finished but it taught me a lot about programming and ux design.

My Role

I was project lead, lead designer, ux designer, and programmer. Whenever I needed something I turned to one of my friends from FutureGames. In the end we didn’t manage to finish it because end of the education has creeped up on us way too quickly. Everything on this page is my work on the project.

For this prototype I usedsome character models and animations from Mixamo

Favorite Feature

Project Hood was started because I wondered if it’s possible to make a game playable on just a computer mouse

Yes It Is!

You move towards you mouse cursor with the speed dependant on how far you move it. All interactions depend on mouse clicks. Hugging walls is automated.